2013年9月15日 星期日

Mobile phone is...

Mobile phone is...

In this information explosion era, everyone would like to keep track of what is happening in the whole world. Especially upon the development of the smart phone, people can update themselves even on the streets. The little devices make the whole world change. As the mobile phone market is getting larger, more companies are willing to invest money in the smart phone development of OS and apps. Well-developed interface and platforms makes these mobile phones a really useful gadget. According to Raessens (2005, p.373), computer games are characterized as a form of participatory media culture due to three domains: interpretation, reconfiguration, and construction. Participatory media culture is not limited to cultural forms such as computer games or to the digital so-called "new" media. Computer games are remediating the participatory culture that has formed around media such as film and television. However, Raessens (2005, p.374) also mentioned that remediation should not be the only focus, but also the distinguishing, specific characteristics or principles of computer games as a form of digital media: multimediality, virtuality, interactivity, and connectivity. Actually, the mobile phone is also a non-game participatory culture and can be examined in terms of the characteristics of computer games.

(Photo sourced: http://www.babysmiles.com.au/wp-content/uploads/2013/05/cell-phone-plans-for-kids-21.jpg)

In terms of multimediality, mobile phones are at the average level. According to Metz (cited in Raessens 2005, p.384), multimediality refers to the multitude of means of expression. The mobile phones share some operation systems (OS), like IOS and Android. Most of the apps are supported by both IOS and Android, which are the more popular OS of phones in the market. Unlike computer games, mobile phones do not “share one common digital code” (Raessens 2005, p.374).

(Photo sourced: http://images.getprice.com.au/products/Bimgnokia-lumia-520-mobile-phone.jpg)

In terms of virtuality, mobile phones have a low level. Certainly, the virtuality of mobile phones depends on the apps installed. For some apps, they are virtual-reality games; users can just build houses or do different tasks with the little device. However, few online games can be played with mobile phones. One of the possible reasons is that users may find it hard to explore the virtual world with the small gadgets.

In terms of interactivity, the mobile phones could be highly interactive. Especially for the smart phones, upon using different apps and the Internet, users can simply interact with the others whenever they want. Many social networks have developed their own apps, like Facebook, Twitter, Google+, etc. There are even some tailor-made social network apps for the mobile phones.

In terms of connectivity, the mobile phones are highly connective. Mobile phones are originally developed for connecting people. With mobile phones, people can call and text each other. And now, people can access the Internet and different social networks with the mobile phones. It helps link up people regardless of the time and places.

(Photo sourced: http://resources0.news.com.au/images/2011/01/19/1225991/174160-mobile-phone.jpg)

The participatory media culture can be applied to different media forms that we use nowadays. In the other words, the media forms that we used these days are sharing the similar characteristics. They all mutually support the development of each other and interact with each other. These should be the main direction of future development.

Reference


Raessens, J 2005, 'Computer games as participatory media culture' in Raessen, J & Goldstein, J, Handbook of computer game studies, MIT Press, Cambridge, Mass, pp. 373-388.

2 則留言:

  1. It is good that you explained concept and characteristics of participatory culture using Raessens' reading, though it seems more like a summary. But I like how you linked that with mobile phones which flow smoothly. You clearly discuss multimediality, virtuality, interactivity and connectivity found in mobile phone. It will be better if you back up your discussion with more readings, but you did well in using reading to explain definition of ‘multimediality’ which many readers might not understand. The images is well-chosen, especially the first one, which illustrated the pervasiveness of mobile phone culture.

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  2. hi there, you managed to give a satisfactory understanding in relation to this weeks reading. You confidently used relevant quotations to support your argument and it gave a more in depth idea on the innovation of new technologies in relation to mobile phone usage. You explained the characteristics of the participatory culture well by drawing closely to Raessens' readings. I would however consider revising some sentences, and use more powerful words to engage your readers. Also, it would have been nice to see you use more personal accounts in relation to this blog topic. Over all, great work.

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